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The impact of digital games in education

04.07.2003

Language: en

Sector: All Sectors

Topic: All Topics

Geographical Coverage: All Countries


A paper studying the impact of digital games in education affirms that the world of games is a domain with tremendous potential for reaching, motivating, and fully involving learners. There is a vast gap between the way people learn and the way in which new generations approach information and knowledge. Nonetheless, in the formal educational setting the new media are still under-represented. The main hypothesis main hypothesis is that children acquire digital literacy informally, through play, and that neither schools nor other educational institutions take sufficient account of this important aspect. Therefore,, multimedia design for training and education should combine the most powerful features of interactive multimedia design with the most effective principles of technologically-mediated learning.The paper concludes with recommendations for future study in order to better understand the growing impact of computers on our youth.



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